![mod organizer no data on top level mod organizer no data on top level](https://i.ytimg.com/vi/LwaC7gP7_JM/maxresdefault.jpg)
I've arrived at a point where I really don't know what it could be or what I could try next. I did try compatability modes, I've tried starting MO, the 4GB or both as administrator. \FalloutMO.exe' to the launch arguments, that helped me get around the access is denied error but produced this text error. NVAC seems to be working, the log is showing several handled errors. I'm using NVAC, without it the game crashes before arriving at the main menu. NVSE is being loaded, it doesn't matter if I'm using NVSE stable or beta.
![mod organizer no data on top level mod organizer no data on top level](https://stepmodifications.org/forum/uploads/monthly_10_2015/post-8086-0-77791200-1444088373.jpg)
#MOD ORGANIZER NO DATA ON TOP LEVEL MOD#
It only happens if I start the either the normal or the 4GB exe through Mod Organizer. This issue does not happen if I start the 4GB exe on its own. This issue does not happen if I start the game on its own with the normal exe. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well. The problem is that all of the text has disappeared or is invisible. The game starts, I can load a save and 'play'. Right now I can launch the 4GB exe through Mod Organizer. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening.
#MOD ORGANIZER NO DATA ON TOP LEVEL INSTALL#
I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far. I've stumbled upon a weird issue that I haven't encountered or read about before. Although that is something that must be done for other reasons. Įdit: You will know you have done it right when the text goes green and says something like, "Looks good".Īnd yeah, this dialogue window has nothing to do with running the game through Steam first. See the Mod Organizer Guide for more info. Or it could have multiple options for the mod that you need to choose from. Sometimes it may not just be one folder deep, it might be two. So you would right-click "John Doe's mod" and set it as the data directory. Well, in this case the folder "John Doe's mod" is acting like the data folder, because the folders inside correspond to what the Skyrim Data folder looks like. Inside that folder are folders like "textures" and "meshes".
![mod organizer no data on top level mod organizer no data on top level](https://attachments.f95zone.to/2021/03/1120274_2.jpg)
In Mod X the only folder is called "John Doe's mod". This happens when the mod is not packaged in a way that MO expects.Įxpand the file tree in that window and on whatever the Data directory would be, right click that and choose "Set data directory".įor example: Mod X shows no game data at top level. Top-level windows are typically used as the main form in an application.That is a very common thing with MO. MyForm.FormBorderStyle = FormBorderStyle.FixedToolWindowĪ top-level form is a window that has no parent form, or whose parent form is the desktop window. ' Change borderstyle and make it not a top level window. MyForm.FormBorderStyle = FormBorderStyle.FixedToolWindow MyForm->FormBorderStyle = ::FormBorderStyle::FixedToolWindow Change borderstyle and make it not a top level window. If it is not the FormBorderStyle and TopLevel properties are changed to make the form non-top-level form with a tool window border. The following example use the Modal property to determine if a form is displayed as a modal form. A Multiple-document interface (MDI) parent form must be a top-level window.